A / AXES 0–1
Left Stick
Waiting
01 / Live stick lab 🎮
Trace both sticks at once and see how evenly each one reaches its outer range.
A / AXES 0–1
Waiting
B / AXES 2–3
Waiting
Connect a pad, then move each stick slowly along its outer edge.
02 / Read the shape
This free browser tool checks how evenly a thumbstick reaches its outer range. It reads both sticks in the same session. You can watch each path grow as you roll the cap around its rim. A round path means the stick sends near-even reach in each direction. A path with dents, bumps, or broad gaps needs a closer look. 🎮
The result helps you spot shape error before a game makes it hard to see. Aim may feel fine at the top, yet feel slow at the sides. A race car may turn well in one arc and then gain less steer in the next. A platform game may show a short hop when the cap hits a weak zone. The plot gives those small changes a clear form. It does not grade your skill. It shows the path sent by your pad during this run.
You do not need an app or a set-up file. Use a pad that your browser can read, then make one calm loop with each stick. Slow motion gives the page more time to save points. Fast flicks can skip parts of the rim and make the path look worse than it is. Keep your thumb on the cap with light, even force. Let the stick touch its full stop in each part of the loop.
A first pass can be a quick health check. A second pass gives you a better sense of repeat rate. Try the same motion with the same grip each time. Do not compare a slow full loop with a few hard taps. The sample count matters. A tiny set can look round by luck. A wider set shows more of the real edge. If one stick looks calm while the other has flat arcs, test each side again after a short rest.
“The trace is a map of reach, not a score for your play.”
Roundness is one part of pad health. If the cap rests off center, check the Stick Drift Test next. That page checks motion while your thumb is still. If the pad is a supported Sony model, the PS Controller Calibration page can help you review its center and edge set-up. For input timing, pair this shape check with the Controller Polling Rate Test. Each page checks a new part of the same control path.
03 / Follow the data 📈
A gamepad sends stick data as small numbers. The browser reads those values on a pair of axes. The left stick is often axes 0 and 1. The right stick is often axes 2 and 3. This page keeps those pairs apart, then draws a live path for each one. The guide ring gives your eye a fixed shape. The path shows how close the real reach stays to that ring.
The names can vary by pad and driver. Some low-cost pads expose extra axes. Some maps report only one stick. This tool does not invent data for a missing pair. It shows an unavailable state instead. That choice keeps the readout honest when a browser map is not standard. You can check the raw API model in the MDN Gamepad API guide.
The Circularity Error Test keeps the raw axis pair visible beside each path. That small detail helps you spot a bad map. A path can look thin because the stick has wear, or because the browser never saw a full range. The axis readout gives you a second clue before you take the pad apart.
Each frame gives the page an X value and a Y value. Together they form a point on a small plane. At rest, the point sits near the center. The page drops tiny center moves because thumbsticks can report small noise while still. Once the reach passes the edge threshold, the page saves the point. Its distance from center is the current radius. Its angle tells the page which part of the rim it came from.
The full edge is split into small angle buckets. When two points land in one bucket, the stronger reach stands in for that slice. This keeps the trace light and stops a long test from growing without limit. It also makes a slow loop easy to read. A full set has many points around the ring. A short loop has gaps. Those gaps do not prove a fault. They tell you to run a fuller pass before you judge the shape.
The page first finds the largest valid radius in the current trace. It then compares each saved radius with that high mark. If one slice reaches 0.96 while the high mark is 1.00, its shape gap is near four percent. The page takes the mean of all saved slice gaps and shows that value as average error. The math looks at roundness, not at how fast you move the cap. That is why a slow loop is the best way to collect a fair set.
The value is a browser estimate for the run on screen. It is not a lab grade, a factory spec, or a repair claim. A hand can press harder on one side. A shell can stop the cap in a slightly new place. A driver can scale one axis in a way that bends the path. Use the trend and the shape as clues. If the same dip shows in three calm runs, it deserves more care than one odd pass.
| Average error | Read it as | Useful next step |
|---|---|---|
| Under 5% | Very even reach | Use the pad for fine aim, then keep a note of the run. |
| 5%–10% | Small shape gaps | Repeat with a slow loop and compare both sticks. |
| 10%–15% | Clear uneven reach | Check for grip, shell, map, or wear effects. |
| Over 15% | Large shape change | Run a second test before you plan repair or a new pad. |
These bands are simple guides for play. They do not set a hard pass mark for every game. A slow story game may feel fine with a broad edge gap. A fast aim game may make a small gap clear. A racing game may show the issue only during a long turn. Your thumb pressure and the cap shape also affect the path. Read the graph with the game feel you notice.
Parts can shape the result too. A worn pot may lose reach in one arc. A tight shell can block the cap near a corner. A Hall sensor may keep a round path for longer, yet its map and shell still matter. Bluetooth and USB do not change the shape by rule, but a lag or drop can leave gaps in the sample. If one side looks weak, reconnect the pad and test again before you call it a part fault. 🧭
04 / Common questions
A trace can raise a good question without naming the cause. These answers help you read the result with care and pick a sound next check.
A flat spot means one part of the stick path reaches less far than the rest. The cause may be a pot track with wear, a cap that meets the shell, or a thumb loop that did not hold the same pressure. A gamepad can also use a map that scales one direction. Run the test twice. Use a slow loop and touch the full stop in each arc. If the same flat edge returns, compare it with how aim or turn feels in a game. A browser plot can point to a weak zone. It cannot tell which inner part needs repair.
Quadrant error means the stick does not reach the same level in each broad direction. For example, the top and right arcs may look full, while the left arc sits in. Think of the plot as four map zones: right, top, left, and bottom. Compare the shape in each zone, rather than one average number. A tilted grip can make one zone short. A repeat pass helps separate hand motion from a repeat fault. If the shape stays uneven, run the Stick Drift Test to check the center too. Center drift and edge shape can appear together, but they are not the same fault.
Start with USB and close other pages that read the pad. Press one button to wake the link. Keep your thumb on the same part of the cap. Push to the edge, then roll in one calm loop for two or three seconds. Make at least two full turns. Do not rush the corners or lift your thumb during the pass. Clear the old path before a new run, so one test does not mix with the next. If the point count stays low, the browser may expose a short axis set or the pad may sleep between moves. In that case, note the link type and use the readout as a clue, not a hard lab result.
A small shape gap may come from your grip, the shell, or the input map. A new test can rule out a one-off pass. Some games let you change an aim curve or stick scale, which may make play feel more even. That change does not repair the part. A worn pot or damaged stick set may need a new module. Hall-sensor parts can be an option for some pads, but fit, firmware, and skill needs vary. Do not write pad data from this page. Use a maker guide or a trusted repair shop for any open-shell work. For a Sony pad, read the PS Controller Calibration guide before you try a change. The tool can show a repeat shape; a repair check must use the right part and the right steps.